Independent player reference
Make every square in your run count.
Lootbound turns every pickup into a placement decision. Start with the parts players can verify in a run: rotate gear, watch Aura adjacency, equip companions, and decide how much risk to take.
Fan-made reference. Unaffiliated with ArtDock or Dreland Enterprises.
Run note // 01
adjacencychanges a layout
Start here
Four clean paths into a run.
First version only covers questions with public, source-backed answers. It is a guide and a layout experiment, not a made-up database.
Beginner guide
Understand the loop, party flow, and the first decisions worth noticing.
Aura basics
See why adjacent cells matter before trying to force a perfect build.
Inventory thinking
Make room, rotate items, and judge what a pickup costs your layout.
Risk rooms
Use a simple decision frame for dice rooms and Guardian choices.
What is Lootbound?
A tactical roguelite with a packed inventory.
Lootbound is a turn-based roguelite built around combat, loot management, and a party of characters. The public game description highlights freely placing and rotating items inside inventory space.
Its key planning hook is Aura: items can affect nearby cells, so a small move can change how a layout works. Companions are equipped separately and act automatically, while end-of-biome Guardian parts change the final boss.
A small useful tool
Sketch adjacency before you commit.
Layout Lab is deliberately simple. It lets you test which practice tiles touch; it does not claim to calculate in-game damage, Aura strength, or item statistics.
Manual experiment
Check.Move again.