Independent player reference

Make every square in your run count.

Lootbound turns every pickup into a placement decision. Start with the parts players can verify in a run: rotate gear, watch Aura adjacency, equip companions, and decide how much risk to take.

Fan-made reference. Unaffiliated with ArtDock or Dreland Enterprises.

Run note // 01

Aura
adjacencychanges a layout
Aug 14, 2026Steam release date
Rotate & placeItems use inventory space
Adjacent AuraNearby items can be strengthened
Dice roomsRisk/reward decision points

What is Lootbound?

A tactical roguelite with a packed inventory.

Lootbound is a turn-based roguelite built around combat, loot management, and a party of characters. The public game description highlights freely placing and rotating items inside inventory space.

Its key planning hook is Aura: items can affect nearby cells, so a small move can change how a layout works. Companions are equipped separately and act automatically, while end-of-biome Guardian parts change the final boss.

Scope note. Exact item values, complete item lists, damage formulae, and ranked builds are not published here until reliable public sources are available.

A small useful tool

Sketch adjacency before you commit.

Layout Lab is deliberately simple. It lets you test which practice tiles touch; it does not claim to calculate in-game damage, Aura strength, or item statistics.

Manual experiment

Place.
Check.Move again.